Video games

Four hundred lines, one consistent voice.

Character and cinematic dialogue recorded to a line sheet, batched by character and emotion, and delivered named exactly the way your pipeline expects it.

The session

Batched by character and emotion.

Game sessions are volume and consistency. Lines are recorded to your sheet in batches by character and by emotional state, so an actor stays in one place vocally instead of swinging between whispers and shouts every thirty seconds. Efforts, barks and reactions are recorded as their own block, separate from dialogue, because they are a different vocal job and they need their own levels.

For every character the engineer logs the microphone, the position, the preamp and the levels, and rebuilds that exactly when the actor returns. Session four matches session one.

Naming and delivery

Named to your pipeline, not ours.

Every file is named to the identifier on your line sheet, so the audio drops into the build without a renaming pass. WAV at 48 kHz / 24-bit as standard or whatever your pipeline needs, MP3s, split files and slates, with loudness to broadcast standard on request. Stereo and mono only; no Atmos. Alternates are kept and flagged. If the sheet changes mid-project, send the new one and the naming follows.

Remote direction

Your audio lead in the session from anywhere.

Source-Connect, Zoom, Listento or Google Meet put the director in the room. Source-Connect for a studio-grade patch; Zoom or Google Meet for a lead joining from the office.

Time and money

By the hour, quoted per character set.

Studio time is C$150 an hour with the engineer included; projects are scoped and quoted within one business day. The rate is the same at 9 PM on a Sunday as at 10 AM on a Tuesday: the studio is open 9 AM to 2 AM, seven days a week, and evenings and weekends carry no premium. Rates current as of 14 September 2026. A six-hour session is C$900. A cast recorded over several days is quoted as one figure.

Questions people ask

Do you record to a line sheet?

Yes. Lines are recorded in batches by character and emotional state, and every file is named to the identifier on your sheet so it drops into the build.

Are efforts and barks recorded separately?

Yes, as their own block with their own levels, separate from dialogue.

Will the voice match across sessions?

The mic, position, preamp and levels are logged per character and rebuilt exactly when the actor returns.

Can our audio lead direct remotely?

Yes, over Source-Connect, Zoom, Listento or Google Meet, hearing every take live.

How are game sessions priced?

Corporate studio time is by the hour with the engineer included. A full cast over several sessions is scoped and quoted within one business day.

Send us the brief.

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